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My Game Design Journey

Game Design Journey

Island

Genre: Text Adventure

Description: You are on an unknown island and need to find a way to get out of here by selecting the right options. 

Nov. - Dec. 2018

Learned from the project:

  • Scenes switch

  • Story design

Island Screenshot.png

Jan. 2019

Legendary Frog Wizard

Genre: Casual

Description: A legendary frog wizard could guess how much money you have in your pocket through its magical buttons.

Learned from the project:

  • Sprite editor practice & pixel art design

  • Random, min&max method application

LFW Screenshot.png

Hero Breaker

Genre: Breakout Clone, Arcade

Description: Control your magical panel and the ball to save the world from the block-made monsters.

FEB. - MAR. 2018

Learned from the project:

  • Rigid body & collider, physics application

  • Mouse movement control

  • Sprite editor practice & pixel art design, sound implement

  • Level Design

May - Jul. 2019

Farm Defender

Genre: Top-down shooter, Arcade

Description: A simple farmer uses his secret farming fertilizer as the weapon to knock back all the aliens invading to the farm. 

Learned from the project:

  • Level design

  • UI design

  • Rigid body & collider, physics application

  • Paths & waves generator

  • Pixel art & animation design

  • Visual effect & sound effect

  • Keyboard movement control

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